Mocking Bird Animation Breakdown and ILM!

11:52 AM Posted by Rebecca Forth

So, it has been quite some time since I have posted to my blog, to which I blame procrastination and other issues. Anywho, I have finished the breakdown of my Dumb and Dumber animation, and have switched the tangents from stepped to spline which made a lot of my hard work look incredibly mushy and unattractive. None-the-less, I am still moving forward! I had the opportunity to have Jason Schleifer, who's most recent work was as the Head of Character Animation on Megamind, review my work and he gave me a lot of great critique and ideas!

I was relying a bit too heavily on the reference video which, as Jason pointed out, kind of took the life and creativity out of the animation. Also, I hadn't taken the initiative to really examine the eyelines of the characters, which are rather offset through the entire clip. So, I do have quite a bit of cleaning up to do, but I can't wait to finish!


Mocking Bird Animation Stepped to Spline from Rebecca Forth on Vimeo.







On another note, I FINALLY have a job!! Yay!!! I accepted the role of Resource Assistant at Industrial Light and Magic just about 10 days ago! It's not an artistic position, but it is an important role in the production pipeline!! My recruiter described it as "Digital File Management." So, San Francisco here I come!

Mocking Bird Yeah!

9:29 PM Posted by Rebecca Forth

Dumb & Dumber Animation Rough Blocking from Rebecca Forth on Vimeo.







One of the 3 projects I've been working on, I started on this guy two weeks ago and just finished the rough blocking, lip-sync and facial movements. This is the mocking bird scene from Dumb and Dumber, a favorite movie of mine, and I'd always wanted to animate it but never really got the opportunity to, so... I decided not to animate the entire scene, as there would be too many characters and models to animate and round up. So I kept it to the simpler shots. Anyhow, this is the original scene here:



video

SIGGRAPH 2010

12:59 PM Posted by Rebecca Forth

In an effort to actually USE this blog, I decided to give the low down on SIGGRAPH 'Aught 10!


For all who do not know of SIGGRAPH I'll simplify it for you:

Special
Interest
Group on
GRAPHics

http://www.siggraph.org/s2010/


It is a massive conference for computer graphics held annually. This year it was at the Los Angeles Convention Center!!





My previous and first SIGGRAPH (2008) was also in LA! Last years was in New Orleans. I was busy with my internship at Disney when it occurred.

I attended most of the production sessions: Avatar, How to Train Your Dragon, Day & Night, and Alice in Wonderland. The Avatar talks and production sessions really explored how much technology was invested into the film. I had realized this before, but it way beyond what I had thought it was. I also had been somewhat quick to label James Cameron as a director who didn't really consider the huge connection between the work of CG artists and production crews. I thought that he imagined Motion Capture as some kind of magical tool, but he really deserves quite a bit more credit. During the Avatar production session, the panel speakers discussed the use of a virtual stage and camera, and even said that James Cameron himself did most of the camera work on the movie, which kind of shocked me.

Here's a short article on some of the tech used in Avatar:
http://intergalactic-films.suite101.com/article.cfm/the-visual-effects-of-avatar

This years SIGGRAPH didn't seem as big as 2008, maybe it was because it wasn't my first time there (?). The talks, panels and production sessions were very interesting, but the job fair seemed really disappointing. The point of the job fair is to offer job seekers the opportunity to apply face to face with a studio, but for the most part they would just hand you a flier and tell you to apply online. I understand that they didn't want to lug back a load of demo reels with them, but come on! We (the attendees) spent a good chunk of money, time and traveling to come and talk to people face to face. BUT! But, I still made quite a few new friends and connections. And I got a teapot!
The Renderman Teapot is always the big thing to get at the conference! The theme this yer was Mr. Potato Head (for TS3)! I got one with the blue hat, and the RMan User Group teapot.

I got to talk to quite a few recruiters and artists! I visited Disney (of course! They also sponsored the Geek Bar this year!) and got to see Dawn, Deb, Matt, Lance, John Murrah, Bruce, Scott, Bryan, Tanja, and got to meet a new Lighter Jorgé (I hope I spelled that correctly)! I also visited Sony Imageworks, Rhythm & Hues, Nickelodeon Animation, Lucasfilms & ILM, Pixar, and Blue Sky. Sadly Dreamworks didn't have a booth or a suite this year, but their talk on the visual style of Dragon was excellent!

Summer 2010 Demo Reel

5:13 PM Posted by Rebecca Forth

I reworked my last demo reel to make it stronger and replaced two of my selected sequences with what I thought were much stronger pieces.

Rebecca Forth Demo Reel 2010 from Rebecca Forth on Vimeo.

Final Spring 2010 Demo Reel!

3:15 PM Posted by Rebecca Forth

I finally got my Spring 2010 Demo Reel together, I had to rethink the whole presentation of the compositing scenes. Enjoy!

Rebecca Forth Demo Reel Spring 2010 from Rebecca Forth on Vimeo.

Cartoon Brew- Beautiful Grim

2:00 PM Posted by Rebecca Forth


Here's another great post by CartoonBrew.com! There is some beautiful art up for auction! Check it out and help the cause!



Cartoon Brew - Beautiful Grim






Leif Jeffers, an animator at DreamWorks, wrote in to tell us of an auction that went live on ebay today. It’s called Beautiful Grim. Here is the the description of the auction from the website:

“My name is Daarken and I am a concept artist and illustrator working for Mythic Entertainment. My friend Leif Jeffers, an animator at DreamWorks, and I are organizing an art auction fundraiser.

Earlier this year my girlfriend, Cat, was diagnosed with breast cancer at the age of 25. On November 3rd, 2009, she had a bilateral mastectomy after going through 16 weeks of chemotherapy. As you can imagine it has been hard for her, not only mentally and physically, but financially. In order to help alleviate some of her medical bills Leif and I wanted to throw an art auction. The proceeds that are left over after her medical bills have been paid will go to a breast cancer related charity.

We currently have artists contributing that hail from all regions of the industry: concept artists, animators, photographers, sculptors, fine artists, illustrators, you name it. The theme for the auction is “Beautiful Grim.” The interpretation of “Beautiful Grim” has been left up to the artists.”

Here is the most recent info on the first group of artwork that went on sale today. Over 200 professional artists and animators, including Nico Marlet (above) and Emmanuel Shiu (below), have contributed to this cause with some amazing work - and you can check it all out here. And here’s a direct link to the ebay page. Help spread the word.




10:13 PM Posted by Rebecca Forth



I'll be finishing up my demo reel today, so keep an eye out! It will most likely need a bit more polishing, but the general idea will be there!


Also,

I know not that many people read this, but I feel it is very important that everyone is aware of the National Bone Marrow Registry Program.

Cartoon
Cartoon Brew recently posted a story (view it here: http://www.cartoonbrew.com/animators/help-pres-romanillos.html) about animator Pres Romanillos. Pres is an animation great, his work has included being Supervising Animator on Shan-Yu from Mulan (along with several other characters), an animator on Madagascar, Shrek 2, Pochahontas, Aladdin, Beauty and the Beast, and most recently an Animator of Prince Naveen from The Princess and the Frog. He has been waiting for a bone marrow transplant to battle his recent relapse of leukemia, and has inspired a live art auction in L.A. and online at Pres-Aid.com by fellow industry friends.

After reading this article I discovered the National Marrow Donor Program, where you can join their registry and save the life of someone like Pres. I had always heard of a marrow donor list, but had never really pursued checking it out. I've registered online and am waiting for their response. I just wanted to share this information with anyone out there who never really taken this kind of thing into consideration! Just think, you can save a life! For real! Not just some $20 donation to charity (not that those aren't important!) You can check out the National Marrow Donor Program at: http://www.marrow.org/. Shaquille O'Neal is even in on it!


And finally,

How to Train Your Dragon


Awesome


Loved it




A Complex Villainelle FINAL

11:39 AM Posted by Rebecca Forth

About two weeks ago we finally finished A Complex Villainelle, and submitted it to the Student Academy Awards. We plan on sending it to SIGGRAPH 2010 as well!

A Complex Villainelle from CU Denver CAM on Vimeo.

12:58 PM Posted by Rebecca Forth

Here's the latest show reel for our student short!

February Update!

4:04 PM Posted by Rebecca Forth

Since it's already February, I figure that it would be a good idea to post something!! I'll start off with some still frames from my student short: A Complex Villianelle, a parody of what might happen if the Penguin (the Batman villain) met Mary Poppins. I have been involved mostly in lighting, compositing and rendering. Here are a few stills from shots that I have been working on! I have only done the character lighting for these, the environment lighting was done by another student, Bryan Weathers.


This is one of our main characters, Mary Poppins, her primary character design and her model was made by fellow student: Ellie Reznikov.


And this fellow is the main character, The Penguin, based off of the classic Batman villain. This character was both primarily designed and modeled by Nathan Billington.

For compositing I have been using Fusion 5.2, because, lets face it, node-based compositing is far better than After Effects and /or Final Cut. We are sticking to a standard animation pipeline with this project:
pre-production-->modeling-->texturing-->animation-->lighting-->rendering-->compositing

We also have a basic rendering template that we are sticking to, using Renderman for Maya. The decision to use RfM has been both rewarding and challenging, mostly because of Renderman's dislike for our renderfarm.

Here's an uncomposited render:

And here's the fully composited image:











Other than that I've been working on a side project for my demo reel. I'm kind of trying to stick with a film noir theme. I found a bunch of images from a photo shoot for Vogue magazine and fell in love this image:



So I've been lighting with this image in mind. This project's on hold for now, seeing as I have a student short to work on...